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<td align="left" class="titleTableTitle">API Documentation</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('all-classes.html')" href="package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('all-classes.html')" href="class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a href="index.html?all-index-A.html&amp;index-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="images/logo.jpg"></td>
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<td colspan="2"><a name="A"></a><font style="bold" size="10px" color="black">A</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
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<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#A">A</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
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<tr>
<td width="20"></td><td></td>
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<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#abs()">abs</a>(N) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
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<tr>
<td width="20"></td><td></td>
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<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#acceleration">acceleration</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
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<td width="20"></td><td>
   How fast the speed of this object is changing.</td>
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<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#active">active</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   If an object is not alive, the game loop will not automatically call <code>update()</code> on it.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#add()">add</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, ShareScroll) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Adds a new <code>FlxObject</code> subclass (FlxSprite, FlxBlock, etc) to the list of children
      </td>
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<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html#add()">add</a>(Data) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
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<tr>
<td width="20"></td><td>
   Adds an entry to the array of data.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#add()">add</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, List) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Call this function to add an object to the root of the tree.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#add()">add</a>(Core:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Adds a new FlxCore subclass (FlxSprite, FlxBlock, etc) to the game loop.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#addAnimation()">addAnimation</a>(Name, Frames, FrameRate, Looped) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Adds a new animation to the sprite.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#addAnimationCallback()">addAnimationCallback</a>(AnimationCallback) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Pass in a function to be called whenever this sprite's animation changes.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#addBitmap()">addBitmap</a>(Graphic, Reverse, Unique, Key) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#addFrame()">addFrame</a>(Frame, ScreenOffsetX, ScreenOffsetY) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Adds a frame around your game for presentation purposes (see Canabalt, Gravity Hook).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#addKey()">addKey</a>(KeyName, KeyCode) &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td>
   An internal helper function used to build the key array.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#addObject()">addObject</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function for recursively navigating and creating the tree
   while adding objects to the appropriate nodes.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#addToList()">addToList</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function for recursively adding objects to leaf lists.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#alignment">alignment</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
</tr>
<tr>
<td width="20"></td><td>
   The alignment of the font ("left", "right", or "center").</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#A_LIST">A_LIST</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Flag for specifying that you want to add an object to the A list.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_alpha">_alpha</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#alpha">alpha</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Set <code>alpha</code> to a number between 0 and 1 to change the opacity of the sprite.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#ALT">ALT</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Top-down auto-tiling.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#ALT">ALT</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angle">angle</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Set the angle of a sprite to rotate it.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularAcceleration">angularAcceleration</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   How fast the spin speed should change.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularDrag">angularDrag</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Like <code>drag</code> but for spinning.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularVelocity">angularVelocity</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   This is how fast you want this sprite to spin.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_animations">_animations</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#antialiasing">antialiasing</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Controls whether the object is smoothed when rotated, affects performance.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html#API">API</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html">FlxKong</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores the Kongregate API object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html#APILoaded()">APILoaded</a>(event) &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html">FlxKong</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Fired when the Kongregate API finishes loading into the API object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#arrayToCSV()">arrayToCSV</a>(Data, Width) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Converts a one-dimensional array of tile data to a comma-separated string.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#artist">artist</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
</tr>
<tr>
<td width="20"></td><td>
   The ID3 artist name.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#at()">at</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Change the emitter's position to the origin of a <code>FlxObject</code>.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#auto">auto</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#AUTO">AUTO</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Platformer-friendly auto-tiling.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#autoTile()">autoTile</a>(Index) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   An internal function used by the binary auto-tilers.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html#average()">average</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Averages the value of all the numbers in the monitor window.</td>
</tr>
<tr>
<td style="padding-bottom:20px" colspan="2"></td>
</tr>
<tr>
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